How to Read and Write Wav Files An introduction to the WAV format specification, and source code to get you started in both C ++ and VB.Net.
Wii Play the Drums This is a fun little piece of software that turns your wiimote into a drum kit. It uses natural drum-kit motions to trigger sounds, and it is easy to set up on any windows pc. You can get the source code here.
Suite for AudioSurf AudioSurf generates gameplay based on music. That gives us musicians a unique opportunity to act as level designers. See how I took advantage of this.
How to Code a Sampler in Java In this tutorial, I cover the basics of timing and audio playback in java. Full source included, of course.
New Music
Waltz on the Water by Evan X. Merz I wrote this piece as an entry for a Waltz 'challenge' at TIG Forums. I wanted to write something really sweet sounding, for once, but I wanted to keep within my style. So this piece combines strings and synthesizers in my usual fashion, but is a little more harmonically traditional than most of my work.
Liberty City Indie (for GTAIV) by Evan X. Merz An independently produced radio station that players can drop into their mp3 channel in GTAIV. This station includes hand-picked indie rock that is perfect for running from the cops and a slew of references to in-game locations.
Proposal Part 3 by Evan X. Merz This is the 3rd and final part in the suite that I wrote to propose to my (now) fiance. It continues and closes a few ideas that were started in the first two parts.
Drowning by Evan X. Merz This is a tune recorded by my former band back in 2005. It was written by my brother Isaac and I. The time signature switches between 7 and 6, and I like how it pushes the boundaries of pop music.
Proposal Part 1 by Evan X. Merz This is the first part of the suite that I wrote when I proposed to my fiance. There's a bunch of stuff going on in the suite, but I'll leave it up to the listener to decipher it.
This week Saltline released its latest freeware VST plugin, an interested pitch bender called Son of a Pitch. I call this plugin 'interesting' not because it is especially feature-rich, or novel. It's interesting because it does one thing well; it is a pitch bending plugin and it has no pretensions to becoming anything else.
The freeware VST features a pitch wheel and a pitch LFO. It also has a basic filter effect that can be bypassed.
We finally have a release date for the long-awaited Korg synth for the Nintendo DS. The Amazon.com preorder page lists the DS-10 release date as September 20th.
Since I start grad school next week, I really can't afford this right now, but I'm not sure that I can resist. It just looks too cool.
Of course the good old SM57 makes the list. The author recommends using it on snare drum and guitar amps. Who hasn't done that? There are some more interesting recommendations though.
For instance, the author recommends two small diaphragm condensers for recording classical music: the Schoeps CMC5 body, MK4 capsule and the Neumann KM140. I am not familiar with either of those mics.
Another recommendation that I can vouch for is the Neumann U47. My dad used to keep a Neumann U47 in our home studio, and it was easy to capture a great sounding acoustic guitar with it. In fact, I think that we used it to record the guitars in Drowning, although I am sure that we used multiple mics, so you aren't hearing pure U47 on that track.
Personally, I can never resist free textbooks. The concept in itself is just awesome. After all, how often is it that you get the chance to learn about something like genetic programming without having to pay for it?
From the preface:
"Genetic programming (GP) is a collection of evolutionary computation techniques
that allow computers to solve problems automatically. Since its inception
twenty years ago, GP has been used to solve a wide range of practical
problems, producing a number of human-competitive results and even
patentable new inventions. Like many other areas of computer science, GP
is evolving rapidly, with new ideas, techniques and applications being constantly
proposed. While this shows how wonderfully prolific GP is, it also
makes it difficult for newcomers to become acquainted with the main ideas
in the field, and form a mental map of its different branches. Even for people
who have been interested in GP for a while, it is difficult to keep up with
the pace of new developments.
Many books have been written which describe aspects of GP. Some
provide general introductions to the field as a whole. However, no new
introductory book on GP has been produced in the last decade, and anyone
wanting to learn about GP is forced to map the terrain painfully on their
own. This book attempts to fill that gap, by providing a modern field guide
to GP for both newcomers and old-timers."
This DS-10 demo was created by em411 user mute. I think this really shows off the capabilities of Korg's hottest new piece of software.
I can't wait for this to hit in the US, but I have to admit that I have a hard time seeing myself ever using this live.
In fact, there's an interesting thread over on CDM right now that discusses the real-world utility of portable music apps. Apparently, it's a pretty controversial topic. If you follow CDM, you know that Peter Kirn, the blogger, loves portable music applications, or at least he writes a lot of posts about them. Still, there are many people like me, who think these apps are fun/cool, but don't see them as viable performance or studio tools.
When I think of interactive music installations, I think of software. I think of computers running programs that people can play with. I definitely don't think of this.
"
The project explores the integration of biological and technological systems in the development of an interactive human interface. This notion is investigated through the design and construction of an interactive installation where user interactions with hybrid systems affect the light and sound-scape of the installation space. The design is suggestive of an information rich, technologically augmented landscape. Kinesthetic user/landscape relationships are forged within a mediated spatiality of light and sound."